Showing posts with label Disney. Show all posts
Showing posts with label Disney. Show all posts
12 April, 2019
A Critical Update Regarding My Official Stance on the Latest Installment in the Star War Franchise
I will watch this new Star War.
Thank you for your support and understanding.
James Kislingbury is a writer, podcaster, and an enemy to space fascists everywhere. You can listen to him here and here. You can shovel piles of lucre at him here and here.
19 February, 2017
Some Thoughts on Rogue One Part 2 (of One Trillion)
(Continuing my thoughts on Rogue One, as promised, here's my second article. This one really isn't about the movie at all. I don't know that any of them really will be. Talking about the actual movie doesn't seem terribly interesting to me. What gets me, what makes me think, is all of the things that got put together, that had to happen, to make a new Star Wars happen. Because it isn't so much that it did happen, it's how it happened. This is about that. I guess. Also, you know, Rogue One is pretty cool.)
The game they came up with was Star Wars: 1313. It was to be
their gritty answer to the current video game market. It was to be a gritty
take on the Star Wars universe as we know it (so, not like the prequels). While
the Jedi populated the cleaner, more council-based part of Corusicant, you
would live in the part of the planet that used astromech droids as hobo fires.
Having walked out of Rogue One, as good or as bad as it is,
represents how sometimes what you want isn’t actually what you want. I thought
I wanted an updated, gritty Star Wars movie. I thought I wanted The Big Red One
with even more Star Wars in it. I was wrong. What I actually wanted, after
years of supplementary materials and video games and books and the prequels,
was just more of that Star Wars magic. What I actually wanted was The Force
Awakens. I wanted something full of wonder. I wanted a John Williams score that mattered, damnit! Grit wasn't what drew me to Star Wars all those years ago.
We already exist in a world full of grit. Right now, the world appears to be this incomprehensible mess that seems to gain strength vacillating between distant confusion and local horror. Over here we seem to have actual Star Wars villains running the show and, elsewhere, we have people running around committing acts that would give the Sith pause. Maybe this wasn't any different in the late 1970's. Maybe it's me. Maybe I don't know any better. Even during the height of the War on Terror, when the Prequel Trilogy concluded, it didn't ever seem this bad.
And maybe that's why Star Wars worked.
It came out at the height of New Hollywood's decadence (detailed in Raging Bulls and Easy Riders). Famously, it crushed William Freidkin's Sorcerer*, an even grittier remake of The Wages of Fear. Only in hindsight would this be seen as the death knell of New Hollywood (culminating in other high budget bombs such as One From the Heart, and New York, New York, and, most importantly, Heaven's Gate). To say that Star Wars ended the gritty, adult films of the 1970's is an oversimplification, but it does speak to the idea that good doesn't always mean "adult." This isn't to say that Sorcerer was a bad movie. I choose to see it as a statement that Star Wars was a good movie. People made their choice and they made it in droves**.
These things work in cycles. I'm sure Joseph Campbell would probably have something to say about this. . .
There's something to be said about us changing, about the fans changing, and not the series itself, though, maybe that's another issue entirely. Back to the issue at hand. . .
Star Wars always existed as this mytho-poetic counter-part to reality. As much as it commented on fears of the Nazis or about Ronald Reagan's own Star Wars Program, George Lucas' baby always belonged to the older, safer spheres of people like Carl Jung and Joseph Campbell. They weren't bold innovators. They didn't take risks. They were people that dug in and turned inwards. For Star Wars to boldly go where no Star Wars has gone before is, almost, a betrayal of what Star Wars stands for. It's why The Force Awakens worked and it's why I'm nervous about The Last Jedi. What makes "new" Star Wars movies work is that they're a counter-balance between old stuff that works and, well, old stuff that's dressed to look like you've never seen it before. Rogue One is fairly new in a lot of ways and that's where I think it fails. It's both not different enough to stand out on its own and any changes that it has in its structure just highlights what made A New Hope and Empire so good in the first place.
Star Wars is about the past. It's a reflection of both civilization's mythology and it's, most annoyingly, about our own mythology. I pity the poor daughters and sons of bitches that have to make a new one-- Especially if they want to make it good. That must be a nightmare.
As good as it might be, Rogue One is a perfect example of why you should be careful what you wish for—Especially if you’re a fanboy. The reality of the thing is not always what you imagined it to be. In short, sometimes a fantasy is better off as just that: A fantasy.
(See? Even the logo had grit!)
FOOT NOTES:
*Apparently Shane Meadows is working on a remake of Sorcerer. Because apparently he wants to personally torture my friend Eric Bryan, long time Sorcerer fan and enemy of Shane Meadows. And, also, appropriately, it's going to be coming out opposite a new goddamn Star Wars. Because, sure, what the fuck. Why the hell not?
**Yes, I'm aware that Rogue One has made a billion dollars world wide. I'm not arguing against that. I'm arguing about my enjoyment and the wider meaning of turning a kid's saga into a war story, and that this is something worth thinking about whether you're a big fan or not! Pay attention, you plebe!
James Kislingbury is a writer and a podcaster. He also sends harassing letters to public officials. If you'd like to support his endeavors, please check out the Patreon for his podcast production squadron.
1313, GRIT, AND THE TROUBLE WITH ANSWERED PRAYERS
Before George Lucas sold his eponymous company to Disney
(and its eponymous head in a jar), there once was a corporation called “Lucas
Arts.” They made, among other things, Star Wars games. Coming hot off of the
heels of third-person adventure games like Uncharted and Gears of War, the
Lucas people decided that they wanted a slice.
![]() |
| Pictured: Space-bums. |
The game was never to be. When Lucas sold his company, Disney axed Lucas Arts, and with it 1313. The game got cancelled because Disney knows here was more
money in the licensing business than there is in actual video game development
(which is why they literally own everything now).
1313 is one of those “What could have been” moments. The
concept was solid. The tech was there. And, most importantly for what I am
about to get into, the concept was there. It was what people like me have been
pining for since that poor schizophrenic kid shouted “Yahoo!” We grew up and
Star Wars did not. 1313 was to give us something that we had wanted for years:
A grown up Star Wars, one that was more Boba Fett than it was Ewoks.
Rogue One: A Star Wars Story is the long-awaited fulfillment
of that promise. Star Wars was always a lived-in universe. One full of rust and
sand and heat stroke, but at the edge of all of that is a type of mythical
magic that you only get from fairy tales and, hell, the Bible (at least for me,
as a kid I had both of those books next to each other on the bookshelf. I'm sure Joseph Campbell would approve). Rogue
One is a step farther in the direction of grit than the franchise has ever
gone. It's a move that carries on the spiritual legacy of what 1313 was supposed to be.
While The Force Awakens seeks to recapture that
old magic, Rogue One exists as a clear, if safe, counter-point to that. It’s something new, but not too new. It’s something
people wanted, but not something that people didn’t know that they wanted. But, it's also still recognizably Star Wars. It’s
something that I’ve wanted to see for decades.
Or at least I thought that I did.
![]() |
| "Great kid, don't get cocky!" |
We already exist in a world full of grit. Right now, the world appears to be this incomprehensible mess that seems to gain strength vacillating between distant confusion and local horror. Over here we seem to have actual Star Wars villains running the show and, elsewhere, we have people running around committing acts that would give the Sith pause. Maybe this wasn't any different in the late 1970's. Maybe it's me. Maybe I don't know any better. Even during the height of the War on Terror, when the Prequel Trilogy concluded, it didn't ever seem this bad.
And maybe that's why Star Wars worked.
It came out at the height of New Hollywood's decadence (detailed in Raging Bulls and Easy Riders). Famously, it crushed William Freidkin's Sorcerer*, an even grittier remake of The Wages of Fear. Only in hindsight would this be seen as the death knell of New Hollywood (culminating in other high budget bombs such as One From the Heart, and New York, New York, and, most importantly, Heaven's Gate). To say that Star Wars ended the gritty, adult films of the 1970's is an oversimplification, but it does speak to the idea that good doesn't always mean "adult." This isn't to say that Sorcerer was a bad movie. I choose to see it as a statement that Star Wars was a good movie. People made their choice and they made it in droves**.
These things work in cycles. I'm sure Joseph Campbell would probably have something to say about this. . .
There's something to be said about us changing, about the fans changing, and not the series itself, though, maybe that's another issue entirely. Back to the issue at hand. . .
![]() |
| "Let me tell you about the original Luke Skywalker. . . His name was Jesus Christ." |
Star Wars is about the past. It's a reflection of both civilization's mythology and it's, most annoyingly, about our own mythology. I pity the poor daughters and sons of bitches that have to make a new one-- Especially if they want to make it good. That must be a nightmare.
As good as it might be, Rogue One is a perfect example of why you should be careful what you wish for—Especially if you’re a fanboy. The reality of the thing is not always what you imagined it to be. In short, sometimes a fantasy is better off as just that: A fantasy.
(See? Even the logo had grit!)
FOOT NOTES:
*Apparently Shane Meadows is working on a remake of Sorcerer. Because apparently he wants to personally torture my friend Eric Bryan, long time Sorcerer fan and enemy of Shane Meadows. And, also, appropriately, it's going to be coming out opposite a new goddamn Star Wars. Because, sure, what the fuck. Why the hell not?
**Yes, I'm aware that Rogue One has made a billion dollars world wide. I'm not arguing against that. I'm arguing about my enjoyment and the wider meaning of turning a kid's saga into a war story, and that this is something worth thinking about whether you're a big fan or not! Pay attention, you plebe!
James Kislingbury is a writer and a podcaster. He also sends harassing letters to public officials. If you'd like to support his endeavors, please check out the Patreon for his podcast production squadron.
03 July, 2010
Cinecult: Ain't No Lobos
There ain't no Andy and if there is, he's a son of a bitch.
I just got out of Toy Story 3.
What I am surprised about is that I could feel this much emotion over a kid's film about toys. Their primary existence seems to revolve around being played with, which is a pretty bizarre concept, especially when you consider that there's a right way and a wrong way to be played with. I guess you could go down the rabbit hole with that one and talk about Descartes and the meaning of consiconess and blah blah blah. . . Or, well, at least I could disappear down the rabbit hole with something like that, at least for 500 words or so.
But, anyways, you basically have these characters with an almost religious devotion to Andy and yet, somehow, despite every logical reason on the books, I find myself crying over and over again. I'd like to think I do this with many movies and I'd like to think I'm more sensitive to films than most other people, but as a 23 year old man, I still find it a bit odd to be crying over toys.
Which is now where I'm going to disappear down the rabbit hole.
Toy Story 3, more or less is a film all films are more or less striving to be. It's a movie that uses what are basically lies to reach at a deeper truth. I was talking to my friend Cruz the other night and he was talking about The Killing Fields and how the journalist who wrote the non-fiction book would show the movie during his class. He would show it with the caveat that what is in the movie is not what happened, but what you get is what it felt like.
And that's what cinema is supposed to be about, and all art, I suppose. The poet, in whatever medium he is working in, is not supposed to literally reflect life back at the audience, but his job is to instead, reflect a reality back. A mediocre movie like Watchmen is about exactingly and literally throwing scenes, characters, lines, and images back at the audience without accounting for the fact that cinema works differently than comic books. It doesn't seek to forge a reality for the viewer, instead all it wants to do is regurgitate X number of scenes until we hit the two and a half hour mark.
There's plenty of ways to make a pointless movie, but I think one of the prime factors in all lame movies is that they don't know what the fuck a movie is capable of. It's got a certain grammar and a certain cadence and without disappearing up my own ass too much, I think I can say that Pixar gets it. They know how to make a beautiful, good looking story with wonderful characters, plotting, and a ton of jokes and they bring this all together to build to an idea that is bigger than the sum of its parts. I don't think people like Zack Snyder care about something like that and I'm fairly certain that they don't understand that something like that can even be accomplished. And, while I'm thinking about it, neither does an egomaniac like M. Night.
Toy Story 3 doesn't suffer from this blindness. It uses these ridiculous, fictitious characters to someone make an emotional and profound statement about mortality. It's making true art. Proper art. And even if you don't give a shit about the dynamics or the theories or the whatever behind movies, I think we can all more or less agree that there's something beautiful about a flick like Toy Story 3, which aspires to be and succeeds in being something more than a way to keep 10 year-olds busy for 100 minutes.
Labels:
Cinecult,
Cinema,
Disney,
Philosophy
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