I was wrong about The New Frontier. I was wrong and I'm sorry about that. So very, very sorry.
My main problems were that the beginning of the story struck me as dirivative of Watchmen which I think is a fair assumption considering how much of the landscape of comics is dirivative of Moore and Gibbons' work. (Also Cooke wrote and drew a Before Watchmen story and wrote another so, in hindsight, I am not all that far off base. But let's not waste any more calories than we already have). Where it becomes a stupid opinion is that it's much, much more than that, which is something most Watchmen rip-offs do not manage.
There's also a few more nebulous problems like the lack of Batman (and the Trinity in general), the appropriateness of the Centre as a villain (and it's inexplicable and hateful British spelling), and the fact that it's both too sprawling and too small.
Yet, now I feel the flaws less acutely and those few niggling doubts are overcome by the quality of the art and the quality of the storytelling. They're just mars on the piece, they aren't the piece itself. Darwyn Cooke might not be the literary heavy weight that Alan Moore is (which I mention because, rightly or wrongly, he weighs heavily in my outlook on comic books. . . mostly wrongly the more time goes on) or as prolific as a Jason Aaron or as clever as Jonathan Hickman, but he delivers something that none of these men can, which is that he can draw the stories that he writes.
He delivers something that is inherently part of the whole. There is no invisioning, there's no collaboration or compromises, there's just the finished work. Not every comic written and drawn by the same guy have that cohesion, though. Darwyn Cooke is just the guy who can fuse those things together, through style, though design, and through story. As a guy who piddles about with pens and pencils sometimes and has a back catalog full of genre bullshit that is inspiring. It means that someone can do it and do it well.
I think a lot of my esteem for Cooke comes from the work he did after The New Frontier (ie: the work I read after I read The New Frontier). Books like The Spirit and his odd story in Jonah Hex (a Canadian western? Okay. I guess that's not too weird) and especially his work on the Parker graphic novels have opened my eyes to the talented writer and artist that he always was. It wasn't that he got better it was that I was just too full of shit to see what was in front of me. The guy who forged that epic run on The Spirit is the same guy who spun out this wonderful not-quite Elseworlds tale.
Cooke loves good old fashioned fun and The New Frontier is chock full of that feeling-- that feeling that some things were better back then and if they weren't, at least they were simpler, more pure, more black and white. It's nostalgia done well. It doesn't shy away from the ugliness of the past, either. That's just another layer that he uses.
Another thing I find myself saying a lot and writing a lot is that this feels like storytelling judo. Cooke isn't screwing with things or skewering them or anything, instead he's it's using the momentum of nostalgia and the weight of the past to move into something else, bigger, and more impactful. And, again: It's great to see that someone can actually manage that.
I'm know I'm not breaking any news, I just wanted to make a correction. At least to increase the power of my other opinions, I'll say it again: I was wrong about The New Frontier.
That cartoon is still unlistenable, though. You'll bury me with that opinion.
And here's a Social Distortion song--
SIDE NOTE: The New Frontier was also a Las Vegas hotel. Like most of Las Vegas, it is thankfully long gone. What remains, though, are a few precious shards of history. I was going through an auction catalouge on my road trip with my dad and I found, coincidentally, some New Frontier chips for sale. They were estimated to sell for at least a thousand dollars. We are all obviously in the wrong racket.
Showing posts with label gambling. Show all posts
Showing posts with label gambling. Show all posts
03 July, 2013
Social D was Right
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18 May, 2013
DSGN MGMT
I don't want to review MIND MGMT, I waste enough time on that. I instead want to talk about the design of the first trade of Matt Kindt's current series. So if you want an actual review go to an actual website with actual writers (that make actual money). Beyond its questionable art, what MIND MGMT, is one of the best designed books on the market.
From the artwork, to the margins, to
the covers, to even the introductory pages of the graphic novel, MIND
MGMT is something to behold. It's something no one else is doing in
comics. Well, maybe Hickman.
Hmmmm, yeah, probably Hickman.
What I mean is the contents and shape
of the book besides the story. It's the actual form of the book. It
also means things as basic as paper stock and font (by the way: This
book has some excellent paper stock). Design, as I understand it, is
that bit of a work of art between the practical, physical aspect and
what you're taking in as a reader.
Does that make sense? No?
What I am most impressed by is how this
book is clever enough to overcome the sloppiness of the linework. The shape of the book
is as much a part of the book at Kindt's art or writing. It's
embedded in there and it isn't done in the way that Hickman does it,
which is far more bombastic and segmented. To mangle a joke from
iFanboy, “Hickman loves his title pages, doesn't he?”
Hickman's little flourishes of design
(ie: Being a thing that is neither quite art nor writing, yet is a
part of the same whole) are bold statements. They are title cards.
They are supertext. They're calling attention to what is going on and
it's great when he does it. It's one of the little things that makes
The Manhattan Projects such a wonder of a book and it's something
that adds to his other books, even when they might be lacking.
I'm sure some graphic designer is
shouting at me through his computer screen right now.Well, shout away. Go design a gig
poster, jerk, I'm talking about comics.
You know that this book is something
entirely different from the other comics. From the first moment you
crack open the covers, you see a series of almost entirely blank pages with a single statement made out of what appears to a ripped-out newspaper headline.
Where he
could have shoved ads for other books,
we instead have a torn newspaper headline reading “TURN BACK.” I won't go so far as to say that they're wasted, but they aren't far from it (Somewhere, I'm sure there's some Marvel or DC editor looking at this book doing the math on what those six pages would have cost them).
Besides being this distracting and spacious introduction it also serves a practical purpose that reflects on the story.The book is warning you not to read it. But, you paid for this fucker and you're going to turn it anyways.
“YOUR LAST CHANCE” is the next
page. You can't tell me what to do! You're just a book! And not even
a Bible or a Howard Zinn book! You don't own me!"
And so you turn into the story,
ignoring all warnings, like the character, like the world. There you
are, getting brainwashed by the secret files of a crypto-agency and
it's all your fault.
How cool is that?
It can't recall something like that
outside of the Bioshock Infinite ending where you're forced to make a
decision and I thought “What if I just turn this off? Don't I win? Don't I prove all of you wrong?”
Maybe you do, but in both cases you miss out on some impressive
storytelling.
By the way, that's not a real spoiler,
so fuck you if you're acting like a wuss about this
It also understands that a trade paper back is something more than a compilation of single issues. In a world where writers and artists
are attempting to emphasize the importance of the single issue, where
guys like Ed Brubaker are creating original content specifically for their monthly books, it is exciting to see Matt Kindt take an opposing approach
and treat the TPB as a form on its own. It isn't until all of these
issues are thrown together into a single book that it stops being a
serial, semi-disconnected story, but something bigger and distinct
(that is also a serial story).
The wider conceit is, of course, that
you are reading a manual published by organization MIND MGMT. It's a
sub-conscious trick Kindt plays on his readers. They don't need to
know what a mise en abyme or metatext or subliminal messaging is to know that they're
reading something with some, not all, of its layers showing. It's a
book confident and compitent enough to never have to use five-dollar
academic words to get you to understand what those actual concepts are. It's a lesson
I could use to learn.
MIND MGMT also exists as proof that a
medium as low as the comic book doesn't have to act like it. Nothing has to be changed or sexed up, everything that make a comic book worthwhile is already there, it just needs to be brought out by someone who knows what they're doing. Matt Kindt isn't the only comic book creator working who knows how to do this, he's just the one that really makes me think about this. Read it for the interesting story about hidden psychic spies and hold onto it for the impressive lessons in graphic design. This
also reminds me that I'm a self-hating snob. Thanks for that, Matt
Kindt.
Thanks for everything.
And speaking of sub-conscious
advertising--
SIDE NOTE: There should be a rule: If
it's in hardback, you get the back matter. I understand the reasons
why this is so. I understand the practical reasons that retailers
espouse and I understand the importance of disnguishing forms that Ed
Brubaker makes. I get it. I still want my damn extras, though.
SIDE SIDE NOTE: I am of the opinion
that knowing what a roman a clef or a bildungsroman is the kind of thing that improves
your life considerably.
SIDE SIDE SIDE NOTE: But don't just take my word for it.
SIDE SIDE SIDE NOTE: But don't just take my word for it.
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