Showing posts with label drugs. Show all posts
Showing posts with label drugs. Show all posts

17 October, 2014

Why I Quit Destiny and You Should Too

WHY I QUIT DESTINY AND YOU SHOULD TOO
Or Why I Wanted to Get the Bungie Off My Back

After hitting level 20 for the second time, I realized something about Destiny: This game can go suck a lemon.

Despite all of the minds and the money behind it, Destiny is a mindless slog with no point and seemingly no end. It is somehow the apex and the nadir of all of gaming history. And, most importantly, it's a game that basically asks its players to act like junkies to make it work. There's a reason Jeff Gerstmann is already nominating this as  2014's Most Disappointing Game of the Year.

Meet your new dealer.
My basic problem is how Destiny handles it's loot system. "Loot," for those of you who do not know, is what the game gives you for completing certain tasks. Kill a guy? Maybe you'll get some loot. Finish a dungeon? Maybe you'll get some more loot. And so on. The game revolves around it. A lot of games do. World of Warcraft is a billion dollar industry built around it. The Borderlands series has entire algorithms built in support of loot. More recently, the critical hit Diablo III was based around the game dropping loot at your feet. Loot hunts can work. My problem is not that Destiny has loot, it is how it treats its loot system and, in turn, how it treats its players.

I've heard terms like hitting the “pleasure center” of the brain and “serotonin bump.” It's a conversation that doesn't sit very far from other terms like “loot lust” and another favorite neologism “binge watching.” Whether these people meant it or not, they've described the mechanisms of chemical addiction. That was the exact moment that I realized that I need to quit Destiny. I needed to get clean.

The biology of addiction is a funny thing. There's a lot of holier-than-thou pontificating that say that addiction isn't a disease and that it's "a choice." These people, you understand, are assholes. While we all have choices in our lives and sometimes we really wiff them (like buying a hundred dollar version of a Bungie game, for example), the fact is that addiction has real chemical effects on the brain. On a certain level, you aren't making choices, you're responding to evolutionary triggers. 

While I won't bore you with the details (nor do I remember most of them), the long and short of it is, if you have the right genetics and the right behaviors, after a certain point your brain will be unable to distinguish between healthy behaviors that it should reward and detrimental behaviors.

And, like I said, it's a funny thing. This isn't a bad thing. Your brain is engineered to work this way for a reason. Your lizard brain, when you, say, eat something or have sex or run away from a predator, the pleasure center of your brain gives you a bump. It's biology's little way of saying “Hey, good work, buddy. We didn't get eaten by a leopard today Here's a little something special.”

Pictured: Destiny players collecting
precious "Light."
What I've just described is the exact mechanic that Destiny needs to make the game work. It doesn't reward you emotionally or intellectually. It doesn't tell a stimulating story, it doesn't pluck at your heart strings. It depends entirely upon you cranking away at the same levels over and over again in the vain hope of scoring a proper high-- or in this case, some sweet Legendaries. Except that the Legendaries never come. Ever, meaning that Destiny is a drug, it's a bad drug.

When Destiny came out, I heard a quote, I'm pretty sure it was from Leigh Alexander (but I can't for the life of me find it on twitter), which was that the game doesn't have a heart*. She's right. Destiny has not heart. Most theaters of operation do not have hearts. It's a movie set. A false backdrop. The only thing that grips you is this fake reward loop that they've half-baked into the game. Once you see how hollow and sad that is, the only thing you're left with is hulking, anodyne work of art. Destiny has all of the life shooting gallery in an empty burn ward.

I'm also reminded of a scene in The Simpsons episode "Homer's Enemy." In the scene Martin shows off his fancy model of a nuclear power plant. Mr. Burns is not impressed.
MARTIN
Behold, the power plant of the future, today!

BURNS
Yuck. Too cold and sterile. Where's the heart?

MARTIN
But it really generates power. It, it's lighting this room right now.

He turns a knob, dimming the auditorium lights.

BURNS
You lose. Get off my property.

Destiny could have used some racing stripes.
But I think about other games? Aren't they all inherently empty? Are not all games just “games?” No they aren't. What are you, dense?

When I quit Destiny, I shifted my focus back to the first game I picked up for my PS4: The Last of Us. Without going into a review in a review, I'll say that it's awesome and leave it at that (but also it has just about the best stealth system of this generation). It's a very different game than Destiny and it is going after different goals, but, just as a game, The Last of Us is so much more rewarding.

What makes The Last of Us different? Well, first off, it just is, damnit**.

More substantially, it's a real experience, one punctuated by great characters, a fully realized world, and great game play. While Destiny shares the same kind of tight character control and wonderful art direction, it game falls short because none of it fits together. Instead it relies on the most base, thoughtless nature of its player. A coma patient could have as much energy invested in Destiny as I do. The same can't be said about The Last of Us because, well, that sequence where you're Ellie in the town is really hard and I'd like to see a coma patient pull that one off on Hard!

Goddamn that game is good.

But, anyways. . .

If you enjoy chasing the dragon on your next gen console of choice, I'm glad for you. I'm glad somebody is having fun around around. As for me, I have things to do. Important things to do. Things like reading, writing, socializing, and maybe, just maybe, abusing actual, real life drugs, ones that actually fucking work. I want more than what Destiny provides. Or maybe I'm just looking for something that doesn't think of me as a mark. Whatever the case may be, I am reminded of a quote from The Wire, that other great epic on the drug war, that sums up my feelings:
“You cannot lose if you do not play.”


*She cites Fallout: New Vegas as a game that, if messy, had heart out the whazoo, and goddamnit I want to play that game right now.

**Come this year's crop of Game of the Year awards I doubt Destiny will collect anywhere near the amount of accolades that The Last of Us did. If it does then there is no God and we deserve all of the calamities we having coming to us.

James Kislingbury writes, podcasts, and is 20 days clean from Destiny.

09 March, 2014

Donnybrook: No Longer Just the Misremembered Name of a Country Singer

Donnybrook isn't a good book. Go read Crimes in Southern Indiana instead. If I had stopped there, I would have been a happier man and I wouldn't have to write this screed. But that is a road not taken. Here I am. Angry. Bitter. And with the knowledge of so much wasted time burning at the back of my skull.

Donnybrook is never seemed like a book that would suffer from being too classy. It certainly begins with a fine impression. When we first meet each of the principle characters (a desperate, if well meaning good ol' boy-cum-family man, a troubled cop with a tragic past that doesn't matter, and a guy named 'Chainsaw'), we meet them doing what they do best. They are robbing, shooting, and cooking their way off of the page and into our hearts. The lives of these men is a hard-scrabble life at best. Life was never easy for these folks, especially not in this economy (a fact, I feel like we were told more than once, but maybe I am just misremembering my own questionable works of fiction). As a beginning, it's strong.



This all sour as soon as the plot begins in earnest. That is to say, it goes sour as soon as the lack of a plot develops. Because Donnybrook is not so much a story as it is a series of scenes cut at their most interesting point and inserted somewhere else. It is a technique that reminds me of the kind of movies we got in the 90's after Pulp Fiction had its moment in the sun. And like that great glut of movies, this story is found lacking. Instead we are reminded of better stories-- stories like the kind that made up Frank Bill's last book.

As a story, Donnybrook is nothing but smoke and mirrors. We bounce from scene to scene before we can get bored or notice that this scene makes no sense. Smoke and mirrors posing as a structure can still hold an audience captive, but the the bits between the smoke and the mirrors have to be interesting. Unfortunately, in this case, they are not. Instead we are given men named Chainsaw and a Chinese man named Fu, who might be the only named character of color in the entire book (though, luckily, minorities are spared the vomit-coated brush that Bill paints all of his white characters with). The Chinese man is named Fu. Do you want to guess what he is an expert in? I'll give you a hint: He doesn't own a restaurant and he doesn't run a laundry.

It is that special combination of gritty and trite that eventually tipped me over from mild boredom to full blown anger. I cannot pin point when this happened. It might have been when the back-country soothsayer was introduced. It might have been when I said "Fuck you" into the book. The two events might have been related. Of this I cannot be sure.

As a target of my annoyance, I eventually fixated on how taudry the book is, on how fascinated it seems to be with the most ugly things in the world. I became annoyed because it put a spotlight on these things not to tell a story or to make a point, but to show them because it could. These things are there to get a rise out of me for lack of anything better.

We couldn't get characters that we can have empathy for or enjoy the company of. Instead, like some smelly, drunken Richard Stark charicature, we get action after stupid, crap-slick action. An attempted rape? Sure. A racist cripple? Yeah, okay. Haven't seen that in a while. Another scene in a bar? I've never been to Indiana before, but I am willing to believe that it is made up solely of bars. Children literally biting the ankles of a terrible cop? Go on. What about underage prostitution? Toss that in there too! Secret incest family? Sure. What the hell!  It worked for that broad who wrote The Flowers in the Attic and she got at least two movies out of the deal!

Towards the end of the book there's a description of prize fighters huffing spray paint and I had to wonder, with so many other drugs readily available, why they would bother with such lame high school shit? Are they art major drop outs? Is Frank Bill including these scenes because he's playing a game of white trash bingo with himself? Do I actually care?

In black and white, as a list, these things all sound kind of cool. Even making fun of it, I have this thought in the back of my head that I missed how cool they really were. There is no reason that these horrible thing can't be fun ("fun" being, perhaps a relative term. . .).  We want to read about crankheads and bare knuckle boxers, to be enticed by a story, and to believe it if only for the beauty of the prose.

Writers like Cormac McCarthy, Jason Aaron, Garth Ennis, and sometimes even Nick Cave understand how to do this. These are men who write about violence, often in the same kind of back country that Bill sets this story in. They are different from Bill because they know how to forge these horrors into a story. Frank Bill puts forth these ideas like your cat puts forth a dead rat. There is no poetry to it.

Again: The problem is not the inclusion of these things. The problem is that all of this dope snorting, face punching, bear-trap snapping nonsense isn't attached to anything worthwhile. It's just stuff. It's just an ugly pile of stuff. It's a drunk man showing up at your door with a sack full of broken glass saying that he brought you a new window. It's exactly that.


The reason for all of this praise is likely down to Frank Bill being an example of the American dream. He's a guy who came out of nowhere, with his own voice, who wrote a book that, despite its flaws, does violently clip the reality of modern America. He is also a guy who seems like he would drive straight to Missouri and kick Daniel Woodrell's ass if he didn't get a good blurb out of the man.


Crimes in Southern Indiana might not be a great book, but it is a good one. It's solid as a rock. It has a unique voice and does suffer from the kind of sawed-off fragment sentences that litter Donnybrook ("Butted the hot barrel through Dote's hand" and "Released the man's arm. Listened to him grunt and thud into timber" are the kinds of sentences that seem to exist solely as a bloody-minded challenge to any copy-editor who will take them on).

Each chapter in Crimes is not so much a short story as it is a sharp slice through a brutal America. There is something tangible about those stories. And even if you don't quite believe them, they do not overstay their welcome. They are notable for being good stories about brutish things.

Donnybrook has all of the same energy as Bill's first book, yet this energy is going in all of the wrong directions. Instead of taking the kinds of scenes that made Crimes stick out and building a bigger world out of them, they are chopped up, tossed around, and garnished with a sprig of pubic hair. Its length, like its violence, exists merely to exist. It's a shame, because any writer that is this fascinated with having people step on fox traps is a guy who should be actively encouraged to write more. He seems like he should be my kind of writer.

All of this made me think of Mr. Rogers. Besides his impeccible sense of style, he a man who exists as a complete contrast to modern America. He is quiet and kind and has a kind of unimpunable sincerity that I find utterly baffling. Writing this review made me think of this quote:
I think that it’s much more dramatic that two men could be working out their feelings of anger — much more dramatic than showing something of gunfire. - See more at: http://www.current.org/1969/05/i-give-an-expression-of-care-every-day-to-each-child/#sthash.Gf56XCaO.dpuf

I think it is much more dramatic that two men could be working out their feelings of anger-- Much more dramatic than showing something of gunfire.

I think that it’s much more dramatic that two men could be working out their feelings of anger — much more dramatic than showing something of gunfire. - See more at: http://www.current.org/1969/05/i-give-an-expression-of-care-every-day-to-each-child/#sthash.Gf56XCaO.dpuf

I think that it’s much more dramatic that two men could be working out their feelings of anger — much more dramatic than showing something of gunfire. - See more at: http://www.current.org/1969/05/i-give-an-expression-of-care-every-day-to-each-child/#sthash.Gf56XCaO.dpuf
Mr. Rogers wrote a perfect review of this book before Frank Bill was even born.



FUCK YOU HERE COMES THE AD CANNON BETTER GRAB YOUR BUTT

I wrote some comics! I have two stories and they are collected in both Old College Comics Presents and The Freshman Fifteen (You can buy them here). They're all made by a collection of friends who like writing, who like comics, and do not have a patience for waiting for somebody else to publish their work. We're a little indy upstart and every single purchase lets us know that we're doing something right.

I also do a podcast called White Guys, Square Glasses. This one don't cost you anything but time. Which, to be fair, is something that you can't get back, so I don't blame you for not wanting to spend an hour or so listening to two dingbats ramble on about The Hunt for Red October or Danny Trejo's upcoming (fictional) magnum opus.

And while you're at it, why not follow my twitter?